Thea Render For Sketchup

0512

Thea for SketchUp is a combination of powerful rendering engines of Thea with the simplicity of SketchUp. Having biased, unbiased and interactive render modes including GPU support at your fingertips, inside SketchUp view, is a joyful experience. The plugin lets you enrich your models with highly detailed three dimensional content, breaking old limitations related to handled model complexity.
Thea for SketchUp allows you to run interactive render either inside Thea window or directly inside SketchUp view, a feature that we call Interactive Render Overlay. Additionally, with the use of Interactive Region Rendering a desired part of SketchUp view can be selected and being rendered providing ultra fast feedback for complex scenery. It is a valuable help in the workflow as it gives you an immediate visualization of geometry modifications, environment, depth of field, reflections, light distribution, material properties and external Thea models in a scene.

  1. Thea Render For Sketchup 2018 Full Crack
Thea render for sketchup crack

Fixes
Engine:
Added Raw Diffuse Color channel support in TR1/TR2/AMC
Added Vega 64 architecture for Win Presto OpenCL (“gfx900?,”gfx901”) (more ready soon)
Presto support for CUDA 10 and 7.5 Turing (RTX) Cards
Changed Presto evaluation of reflection / refraction mapping so as to be closer to CPU engines’ results
Fixed crash when rendering animation sequence with Presto, without any moving objects in the scene
Fix for Presto CUDA artifacts in raw diffuse color channel (as well as any other channel) when rendering stereoscopic view with bucket rendering
Added Presto support for Windy texture
Added Presto support for Marble texture
Perlin Noise works in Bump in Presto
Fix for UV projection applied on (bump) normal transformation (all engines), correctly applying now scaling
Removed Wireframe procedural
Improved quality of Nlm Denoiser
Nlm Denoiser: try next available implementation in case of failure
Nlm Denoiser: added gfx804, gfx900, gfx901, gfx902, gfx903, gfx904, gfx905, gfx906, gfx907 AMD architectures fow Windows ( Mac uses Apple OpenCl )
Optix: Disabled stereo for channels
Optix: Switched to 5.1.1 (Windows) – improved denoising and memory management
Optix works in all Stereoscopic displays and doesn’t crash with channels any more
Reinhard works with Stereoscopic
Plugin:

Thea Render For Sketchup Free Download Latest Version for Windows. It is full offline installer standalone setup of Thea Render For Sketchup for 32/64 bit. Thea Render For Sketchup Overview. Thea Render For Sketchup is a amalgamation of powerful Thea rendering engines and the simplicity of Sketchup. Thea will automatically assign it as a container to the active camera. Controlling the overall look of the fog Everything has been setup and the scene is ready to render. The only thing missing now is a way to control the color and density of the fog. We can easily do this by editing the material from SketchUp.

Material Editor:
Added drag’n’drop and Copy/Paste/Delete support for textures
Material names are sorted alphabetically now
When editing material in Thea window same material is activated in SketchUp’s material editor
When Tools panel is activated Thea Tool is also made active – the cursor changes to Thea cursor
“Reset To Preset” context menu added when switching from Editor back to Preset to prevent accidental material reset
Material Editor resets to the last preset Type used, not just to ‘Default’
New layer is added on top other layers, right below all coatings
Ensured that bottom layer is always 100% or 0% when deleting layers
Temperature value selection added for Emiiter
Added sub-menu for mixing a texture with Color, Bitmap or Procedural
Custom Light Evaluations moved from General tab to Emitter
Emitter preset – Visibility is correctly updated in IR
Absorption option added for Basic Layer in hamburger menu
Presets – Color can be selected now from a full range and doesn’t change Value when changing Saturation or Hue
Normal/Bump selection moved from hamburger to Bump texture options
Normal/Bump selection should work now. Moved from hamburger to Bump texture options
Basic layer – Translucency is shown automatically then Absorption selected
Added texture caching of external textures in Material Editor. Cache is cleared when TheaTool closes.
Fixed issues in Medium not accepting Procedural textures
Undo for materials has been improved
Preview Room selection added
Fixed crash when modifying a Procedural in a layered texture after an order or layers or mixing type changed
Presets – Clicking Bitmap icon when there is no texture specified for Roughness or Bump goes directly to File Dialog
Presets – Color always show SketchUp icon when SketcUp color/texture is used. Before it was sometimes showing Color icon
Other:
Environment: drag’n’drop/Copy/Paste added for IBLs
Environment: missing sky parameter Albedo added
Ensured that copies of native SketchUp textures created when building a Proxy from SketchUp model are not treated as temporary files and deleted later on
Optix: Blend parameter added to blend between a denoised and an original image
IR Resolution reduction is automatically applied depending on SketchUp viewport resolution unless explicitly set in Preferences
SplashScreen shows better Initialization progress and closes when Thea is fully loaded
Update Check added: Splash screen displays a message when a new version is available. “About” window gives a direct link to a download file
About window can be displayed now just once and is being closed when clicked even outside the window
Support for creating external model from a component that contains instances of external model(s). The instances are being embedded in the output file.
Clay On/Off and its Reflectance work in IR now
Darkroom zooming improvements:
The image more freely on the screen – the corners can be shown in a middle of a window now
Zoom-out stops when the width/height of the zoomed image would fit it the whole window
Zoom-in beyond maximum zoom allows gentle “panning” of the image depending on a cursor position with relation to the window centre
Default “Save Image” file name is changed to a name of loaded Thea Image
Set default Network Port to 7200 to prevent conflicts
Network Rendering: “No nodes found so far” displayed in Network tab, instead of deleting three empty, default rows
Batch Render: Fix for “resumed” subsequent Batch Rendering when the very last “manual” rendering was resumed
Batch Render checks for a presence of “:” in a scene name and notifies about unsupported character in output fiilename
When new model opened active Scene is also selected in Scenes list. If there are Thea settings stored in the scene, they are loaded.
Added a confirmation of successful Thea library installation with a list of installed files
Installer allows safe installation over older version, there is no need to uninstall 1.5 prior to installation
Win: Network license details will not be lost with every plugin update
Animation: Objects animation is disabled by default (it takes a lot of time to analyse model changes)
Animation: Fixed exponential slowdown when exporting animation of objects
Animation: Settings not being stored correctly
Other fixes:
SketchUp model being “modified” when rendered with Thea, even when no changes were made to the model nor Thea settings
Camera settings stored in a scene do not block IR any more
Thea Browser: External dependencies – SU_def_texture used in 1.5 MatLab materials is no longer show as missing
Mac: Thea Browser: backup ~.skp files are no longer displayed
Plugin is no longer trying to refresh an unused SketchUp texture when Collecting data (there was a message in Console about missing temporary texture)
Small Time Limit field with UI scaling of 150%+. Changed alignment of “Update” icons
Crash protection added for a case when there are two materials of exactly same name in SketchUp

Download Links:-

TheaRenderForSketchUpv2.0.00.811.1816.Win.rar

Mirror :-

Mirror :-


http://nitroflare.com/view/3A2B6B95C348E55/TheaRenderForSketchUpv2.0.00.811.1816.Win.rar


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This entry was posted on 5/12/2019.